home *** CD-ROM | disk | FTP | other *** search
- // QOOLE
- // Brushes: 17
- // Entities: 1
- // Objects: 29
-
- { // Brush 0
- ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
- ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
- ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
- ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
- ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
- ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
- } // Brush 0
-
- { // Brush 1
- ( 0 0 28 ) ( 0 500 28 ) ( 500 0 28 ) metal2_8 0 0 0 1.00 1.00
- ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
- ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
- ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
- ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
- ( 0 0 8 ) ( 500 0 8 ) ( 0 500 8 ) metal2_8 0 0 0 1.00 1.00
- } // Brush 1
-
- { // Brush 2
- ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wmet3_3 0 0 0 1.00 1.00
- ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wmet3_3 0 0 0 1.00 1.00
- ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wmet3_3 0 0 0 1.00 1.00
- ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wmet3_3 0 0 0 1.00 1.00
- ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wmet3_3 0 0 0 1.00 1.00
- ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wmet3_3 0 0 0 1.00 1.00
- } // Brush 2
-
- { // Brush 3
- ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
- ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
- ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
- ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
- ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
- ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
- } // Brush 3
-
- { // Brush 4
- ( 0 0 28 ) ( 0 500 28 ) ( 500 0 28 ) metal2_8 0 0 0 1.00 1.00
- ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
- ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
- ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
- ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
- ( 0 0 8 ) ( 500 0 8 ) ( 0 500 8 ) metal2_8 0 0 0 1.00 1.00
- } // Brush 4
-
- { // Brush 5
- ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wmet3_3 0 0 0 1.00 1.00
- ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wmet3_3 0 0 0 1.00 1.00
- ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wmet3_3 0 0 0 1.00 1.00
- ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wmet3_3 0 0 0 1.00 1.00
- ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wmet3_3 0 0 0 1.00 1.00
- ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wmet3_3 0 0 0 1.00 1.00
- } // Brush 5
-
- { // Brush 6
- ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal5_8 0 0 0 1.00 1.00
- ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal5_8 0 0 0 1.00 1.00
- ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal5_8 0 0 0 1.00 1.00
- ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal5_8 0 0 0 1.00 1.00
- ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal5_8 0 0 0 1.00 1.00
- ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal5_8 0 0 0 1.00 1.00
- } // Brush 6
-
- { // Brush 7
- ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
- ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
- ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
- ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
- ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
- ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
- } // Brush 7
-
- { // Brush 8
- ( 0 0 28 ) ( 0 500 28 ) ( 500 0 28 ) metal2_8 0 0 0 1.00 1.00
- ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
- ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
- ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
- ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
- ( 0 0 8 ) ( 500 0 8 ) ( 0 500 8 ) metal2_8 0 0 0 1.00 1.00
- } // Brush 8
-
- { // Brush 9
- ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wmet3_3 0 0 0 1.00 1.00
- ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wmet3_3 0 0 0 1.00 1.00
- ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wmet3_3 0 0 0 1.00 1.00
- ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wmet3_3 0 0 0 1.00 1.00
- ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wmet3_3 0 0 0 1.00 1.00
- ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wmet3_3 0 0 0 1.00 1.00
- } // Brush 9
-
- { // Brush 10
- ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
- ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
- ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
- ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
- ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
- ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
- } // Brush 10
-
- { // Brush 11
- ( 0 0 28 ) ( 0 500 28 ) ( 500 0 28 ) metal2_8 0 0 0 1.00 1.00
- ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
- ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
- ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
- ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
- ( 0 0 8 ) ( 500 0 8 ) ( 0 500 8 ) metal2_8 0 0 0 1.00 1.00
- } // Brush 11
-
- { // Brush 12
- ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wmet3_3 0 0 0 1.00 1.00
- ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wmet3_3 0 0 0 1.00 1.00
- ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wmet3_3 0 0 0 1.00 1.00
- ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wmet3_3 0 0 0 1.00 1.00
- ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wmet3_3 0 0 0 1.00 1.00
- ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wmet3_3 0 0 0 1.00 1.00
- } // Brush 12
-
- { // Brush 13
- ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal5_8 0 0 0 1.00 1.00
- ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal5_8 0 0 0 1.00 1.00
- ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal5_8 0 0 0 1.00 1.00
- ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal5_8 0 0 0 1.00 1.00
- ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal5_8 0 0 0 1.00 1.00
- ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal5_8 0 0 0 1.00 1.00
- } // Brush 13
-
- { // Brush 14
- ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) tech02_1 0 0 0 1.00 1.00
- ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) tech02_1 0 0 0 1.00 1.00
- ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) tech02_1 0 0 0 1.00 1.00
- ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) tech02_1 0 0 0 1.00 1.00
- ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) tech02_1 0 0 0 1.00 1.00
- ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) tech02_1 0 0 0 1.00 1.00
- } // Brush 14
-
- { // Brush 15
- ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
- ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
- ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
- ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
- ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
- ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
- } // Brush 15
-
- { // Brush 16
- ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) tech02_1 0 0 0 1.00 1.00
- ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) tech02_1 0 0 0 1.00 1.00
- ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) tech02_1 0 0 0 1.00 1.00
- ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) tech02_1 0 0 0 1.00 1.00
- ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) tech02_1 0 0 0 1.00 1.00
- ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) tech02_1 0 0 0 1.00 1.00
- } // Brush 16
-
- { // Entity 0
- "classname" "worldspawn"
- "wad" "qoole.wad"
- } // Entity 0
-
- { // Object 0 :
- Position: (0.000000, 0.000000, 0.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Objects: 1, 13, 25
- Entity: 0
- } // Object 0
-
- { // Object 1 :
- Position: (-212.000000, 0.000000, 34.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Objects: 2, 7, 12
- } // Object 1
-
- { // Object 2 :
- Position: (0.000000, -52.000000, 4.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Objects: 3, 6
- } // Object 2
-
- { // Object 3 :
- Position: (0.000000, -8.000000, 8.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Objects: 4, 5
- } // Object 3
-
- { // Object 4 : Cube
- Position: (0.000000, 0.000000, -10.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (0.125000, 0.125000, 0.625000)
- Brush: 0
- } // Object 4
-
- { // Object 5 : Cube
- Position: (0.000000, 0.000000, 2.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (0.250000, 0.250000, 1.000000)
- Brush: 1
- } // Object 5
-
- { // Object 6 : Cube
- Position: (0.000000, 0.000000, -30.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (0.375000, 0.625000, 0.250000)
- Brush: 2
- } // Object 6
-
- { // Object 7 :
- Position: (0.000000, 52.000000, 4.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Objects: 8, 11
- } // Object 7
-
- { // Object 8 :
- Position: (0.000000, 7.999996, 8.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Objects: 9, 10
- } // Object 8
-
- { // Object 9 : Cube
- Position: (0.000000, 0.000004, -10.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (0.125000, 0.125000, 0.625000)
- Brush: 3
- } // Object 9
-
- { // Object 10 : Cube
- Position: (0.000000, 0.000004, 2.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (0.250000, 0.250000, 1.000000)
- Brush: 4
- } // Object 10
-
- { // Object 11 : Cube
- Position: (0.000000, 0.000000, -30.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (0.375000, 0.625000, 0.250000)
- Brush: 5
- } // Object 11
-
- { // Object 12 : Cube
- Position: (0.000000, 0.000000, -26.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (0.625000, 1.000000, 0.500000)
- Brush: 6
- } // Object 12
-
- { // Object 13 :
- Position: (212.000000, 0.000000, 34.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Objects: 14, 19, 24
- } // Object 13
-
- { // Object 14 :
- Position: (0.000000, -52.000000, 4.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Objects: 15, 18
- } // Object 14
-
- { // Object 15 :
- Position: (0.000000, -8.000000, 8.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Objects: 16, 17
- } // Object 15
-
- { // Object 16 : Cube
- Position: (0.000000, 0.000000, -10.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (0.125000, 0.125000, 0.625000)
- Brush: 7
- } // Object 16
-
- { // Object 17 : Cube
- Position: (0.000000, 0.000000, 2.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (0.250000, 0.250000, 1.000000)
- Brush: 8
- } // Object 17
-
- { // Object 18 : Cube
- Position: (0.000000, 0.000000, -30.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (0.375000, 0.625000, 0.250000)
- Brush: 9
- } // Object 18
-
- { // Object 19 :
- Position: (0.000000, 52.000000, 4.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Objects: 20, 23
- } // Object 19
-
- { // Object 20 :
- Position: (0.000000, 7.999996, 8.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Objects: 21, 22
- } // Object 20
-
- { // Object 21 : Cube
- Position: (0.000000, 0.000004, -10.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (0.125000, 0.125000, 0.625000)
- Brush: 10
- } // Object 21
-
- { // Object 22 : Cube
- Position: (0.000000, 0.000004, 2.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (0.250000, 0.250000, 1.000000)
- Brush: 11
- } // Object 22
-
- { // Object 23 : Cube
- Position: (0.000000, 0.000000, -30.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (0.375000, 0.625000, 0.250000)
- Brush: 12
- } // Object 23
-
- { // Object 24 : Cube
- Position: (0.000000, 0.000000, -26.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (0.625000, 1.000000, 0.500000)
- Brush: 13
- } // Object 24
-
- { // Object 25 :
- Position: (0.000000, 0.000000, 38.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Objects: 26, 27, 28
- } // Object 25
-
- { // Object 26 : Cube
- Position: (0.000000, 60.000000, 30.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (6.562500, 0.125000, 0.125000)
- Brush: 14
- } // Object 26
-
- { // Object 27 : Cube
- Position: (0.000000, 0.000000, -30.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (6.000000, 0.750000, 0.125000)
- Brush: 15
- } // Object 27
-
- { // Object 28 : Cube
- Position: (0.000000, -60.000000, 30.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (6.687500, 0.125000, 0.125000)
- Brush: 16
- } // Object 28
-
-